You will have to add/adjust the coloring afterwards. It's mostly important for the largest stars (those might be so few that you can simply draw them on a new layer with a soft brush and use Layer Styles to add the glow).Įdit 2: If you want to go the way of manually painting the stars make a brush that has some scattering as well as randomness to the size and stuff. Here I added it afterwards on top of the image. If you make large blurry stars you will get the glow you need as you are adjusting the stars (using curves/gradient map). Quickfix I have not added any of the largest stars here. Just keep going experiment with settings and multiple passes until you are getting something that you like.Įdit: Forgot to add glow. Here I also added a gradient with some noise and color on top: 3 layers of stars. to add some overall color adjustments to the entire starfield you can place a layer on top with 33% Soft Light or something with some soft colors painted in. Make several versions with varying settings/colors/star sizes on top of eachother. To fine-tune and give it color you can clip Adjustment Layers to it (eg. Next, Convert it to a Smart Object (to get non-destructive filters), set blend mode to Screen, run the Maximum-filter to increase star size (followed up by Median to round them off if you don't have CC). Make a noisy layer (not too harsh), then adjust curves/levels. You can do a lot here based on the noise filter (the Cloud/Difference Cloud filters can be useful as well for some things).
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